What does an FRC Team do for Marketing?

An FRC team does many things throughout the on and off season to market their team. The team website is something that is constantly changing and improving. The website contains information about team members, the team’s history, articles about the team’s news, and many more. The website also links you to the team’s social media pages.

Social media is a big aspect of the marketing team. Social media is a way to put the team out for the world to see, and also to keep in touch with other FRC teams. The social media pages are also a way to document the team’s progress and season via pictures and videos.

Team outreach is an important part of the FRC experience. The marketing team keeps in touch with other teams. They can help start new teams, give advice to new teams, or simply just talk about their designs and/or strategy.

The marketing team helps put together events for the team to showcase their work and to help spread the idea of FRC. The team goes out into the public to help anyone, especially younger students, get excited about building robots and learning the ideals of FRC.

The team sets up multiple presentations for the Chairman’s award and for sponsorships. The Chairman’s award is a presentation showcasing all of the work the team has done within their community and around the world. It involves answering online questions, creating a video, and making a presentation to present to judges at regional competitions. Gaining sponsors are important for the team to grow. Sponsors can give the team anything from money, to parts, to handouts. The marketing team works on making scripts to contact sponsors and then calling or emailing the sponsors.

At competitions, members from the marketing team go to other teams’ pits to talk to them about their robots. They also go to gain information about their strategy. On the flip side of that, the marketing team is responsible for designing their own pit design so that it is both easy to navigate and is appealing to the eye.

The marketing team is in charge of making handouts at competitions. This can include brochures explaining the team, business cards showing the team’s contact information, and/or little things that other teams can pick up (bracelets, key chains, buttons, etc.).

T-shirts are also a part of the marketing team’s responsibilities. The shirts help other teams know who you are and where you are from. They can also promote your sponsors. The shirts can display the team logo and help with team spirit.

Lastly, at competitions, teams are allowed to have a flag that the announcer holds up when the team is announced at competitions. This year, teams are also in charge of making a team standard. This is a flag that goes above the control station during a match. It can have anything on it that showcases the team.

-Emily Martin

The Herd Volunteers at a local FLL Scrimmage

Members and Mentors from FRC 4818 The Herd helped out at the local  FLL Scrimmage. Between everyone, we were everything from project design judges to traffic control. Thank you to the following members and  mentors for helping make this scrimmage go so well!

Grace Bailey – Project Design Judge
Rose McNamee – Robot Design Judge
Bethany Teets – Project Design Judge
Devin Larson – Traffic Control
Chris Garty – Head Project Judge
Brad Baltrusch – Game Referee
Steve Larson – Project Design Judge

Andrew Vetter brought last year’s robot in and let all the kids get to see what else you can do in FIRST. We had a blast volunteering good luck to all the FLL teams with the rest of your season!

– Bethany Teets

FRC 2016 Stronghold Overview

first-stronghold PrintField

The 2016 FIRST Robotics Competition game is Stronghold. The objective of the game is to earn points in a variety of ways. Points can be earned by shooting boulders into the castle, crossing outer works, or breaching and scaling the castle.

There are two alliances during the game, each consisting of three robots. Alliances can earn points in numerous ways. One way to do this is to cross over the outer works. Outer works must be crossed  twice in order to score. Alliances may also shoot boulders at the castle via the high goal and/or the low goal. Each alliance is allowed a defensive robot to try and stop the opposing robots from shooting at the castle. After eight boulders have been successfully shot into the castle, the castle is captured and all robots must sit on the batter surrounding the castle. In the last 20 seconds, robots may scale the tower to gain additional points.

The game begins with a 15 second autonomous period. Robots can attempt to touch or cross the outer works and/or shoot boulders at the castle.

scoring

-Emily Martin